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Animating UI Images - Wondering if there is a more formal way of doing things...

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Hello, I've been researching Animating UI Images, and the best solution I came up with seems kind of informal... I was wondering if there was a better, built-in way of achieving this... I tried using a SpriteRenderer, an Animator, and an Animation using the "drag and drop sliced sprite" technique discussed @ http://michaelcummings.net/mathoms/creating-2d-animated-sprites-using-unity-4.3 , but was unable to get the camera to render the sprite (although I did notice everything looked fine in the scene pane). Thanks. Code: using UnityEngine; using UnityEngine.UI; using System.Collections; public class UI_Image_Animator : MonoBehaviour { public Sprite[] sprites; public float frameLength; private int spriteIndex; private Image image; private float timeRemaining; void Awake() { image = GetComponent(); spriteIndex = 0; image.sprite = sprites[0]; } void Start () { timeRemaining = frameLength; } void Update () { timeRemaining -= Time.deltaTime; if(timeRemaining <= 0) { if(spriteIndex < sprites.Length - 1) spriteIndex++; else spriteIndex = 0; image.sprite = sprites[spriteIndex]; timeRemaining = frameLength; } } }

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