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Everything is choppy... How can I make object movement more fluid?

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Hello, I'm having problems with making objects move fluidly through my game world. I've toned it down to an extremely basic situation: Setup: 5 x planes placed one after another to make a long "field"; All static 1 x cube (basic 3d shape cube) 1 x camera - child of cube No lights, No shadows cast, no shadows received. The following extremely simple script is attached to the cube: void Update() { transform.position = Vector3.Lerp(transform.position, transform.position + transform.forward, Time.deltaTime * 5f); } This causes the cube to move "choppily" through the scene. Can anyone suggest a way to make this cube move fluidly through the scene? NOTE: the choppiness is palpable in the editor, and on my target platform (android, galaxy s4 device, 4.4.4) // using unity 5 free Thank you. ***UPDATE:*** It seems that the problem is limited to Android platform builds. I tried switching to WebGL, which resulted in full fluidity in both the editor and in Chrome... I had made a far more complex scene in 4.6 (for a different project), which did not have this choppy movement problem (on Android)... I guess I'll investigate platform specific issues and fixes...

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