Everything is choppy... How can I make object movement more fluid?
Hello, I'm having problems with making objects move fluidly through my game world. I've toned it down to an extremely basic situation: Setup: 5 x planes placed one after another to make a long "field";...
View ArticleUnity 5 - Android platform performance issues...
Hello, I seem to be having trouble getting my projects to run properly on Android devices... More specifically, every project I attempt to run on my Galaxy S4 @ Android4.4.2 seems to be slightly...
View ArticleHow can I convert a "grid" of textured quads to a single mesh?
So, quick description of setup: +GameObject Grid -GameObject GridSquare [MeshRenderer / quad / mobile diffuse with image) -GameObject GridSquare [MeshRenderer / quad / mobile diffuse with image) -...
View ArticleHow can I modify a Mesh object's uv variable directly?
Hello, I've been experimenting with modifying a Mesh object's uv variable (type: Vector2[]), and I've only been able to make changes to the array via another object: // Works fine, causes the values in...
View ArticleParticleSystem performance optimization questions: Clear(), Stop(),...
Say I have a ParticleSystem Component on a GameObject. If .SetActive(false) is called on that GameObject while the ParticleSystem is still playing, does the ParticleSystem .Clear() itself? Does it cost...
View ArticleUI Shadow script - performance question
Hello, I've been using the UI "Shadow" script a lot. In fact, most of my UI elements have multiple Shadow components attached. How expensive is this (performance-wise)? Would I save a lot by applying...
View ArticleNew File" templates">Change Monodevelop's "Add -> New File" templates
Windows user here. Running latest version of Unity 2017 (.1.0f3). I successfully added custom templates for the Unity Editor (by modifying the files in C:\Program...
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